During this ZBrush tutial, you will learn how to speed sculpt a cartoon head from start to finish.
First we will make custom brushes, then we will learn how to put together a custom User Interface f speed. After that we will delve right in using DynaMesh and masking to pull out our shapes. We will continue refining the head and polishing it to get a clean sculpt. Then we will add a hat and sweater along with fiber mesh hair. Lastly we will setup a light cap, and render out a character sheet and a turntable with professional results.
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