31hrs | MP4 | | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 6.11 GB
Genre: eLearning | Language: English
This HUGE bundle of courses includes Conan Sinclair's four popular "Tradigital Animation" courses along with a bonus course on 2D Character Rigging in Adobe Flash. Find out more about each course below. This collection is 31 hours in total!
1 This first session covers basic animation techniques applicable to any program you choose to animate with, but Conan does spend some time early on teaching a few of the tools within Flash that he will be using throughout this series of lessons.
2 Learn how to do a head turn animation, starting with two key poses, then work with timing, ease-in and out's, and in-between frames.
3 Learn how to get more flexibility in your animation when going from one keypose to another.
4 This session covers dialogue animation using mouth shapes (or phonemes) and then the instructor brings in an audio file to sync an animation to.
5 This last session teaches how to clean up your animation, paint in a more polished, professional look to your frames, then include Layer effects to add a variety of styles to your final piece.
6 This lesson teaches the basics of how to make your body animations look real. In the cartoon world anything is possible, but there's still some "rules" to play by. You can't have joints bending every which way, and that's one of the things this part looks into. The second half of this lesson teaches a simple animation exercise by making a body move from one side to another.
7 This part teaches how to animate a realistic jump, which is a great movement exercise to get an appreciation for weight.
8 Think about how often a character on TV gets up or sits down in a scene. In your own animations, you'll find this a useful exercise to add some movement to a scene where your characters might otherwise only be talking.
9 The next few lessons focus on every animators favorite (or possibly most dreaded) sequence: the walk/run cycle. Conan teaches his method of breaking these down into four manageable key poses, which he then adds in-betweens to.
10 Runs are similar to walks in that you'll learn to create four key poses of the cycle, but this time with a bounding motion to it, and the faster the run, the more of a lean is added to the character.
and much more.
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