Build 20 SpriteKit Games for iPad using Xcode and Swift
WEBRip | MP4/AVC, ~437 kb/s | 1280 x 720 | English: AAC, 48.0 kb/s (2 ch), 44.1 KHz | 6.18 GB
Genre: Development / Mobile Apps | Language: English | +Project Files
"Build cash earning games in Swift with SpriteKit. Build iPad apps today! "
This course was funded through a massively successful Kickstarter campaign.
Learn to build games for iPad in Swift with SpriteKit. Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.
SOURCE CODE AND TEMPLATES INCLUDED!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?
I have released over 40 games and apps that have done very well in the app store.
I run a company called Mammoth Interactive so I am actively in the field building apps and making money
I have been teaching since 2002
I personally love learning online and my life is much better because I have learned online rather than a classroom
I am one of the top 10 highest grossing Udemy teachers
I have been a Udemy instructor since 2011.
I make sure people learn how to make money from their creations.
I have over 150k students worldwide
Who is this class for?
People who want to improve their technical skills
People who want to make money. I show people the tools on how to make money through various methods of passive income
People who want to get ahead of the pack by learning online.
How you will make money by learning new skills
Learn practical skills
Learn about how leverage your new skills to greater wealth
Learn through practical examples
Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
Helped my career
Helped me as a teacher
Impacted several lives around the planet
I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.
What are the requirements?
A mac computer
This course does not support virtual environments.
What am I going to get from this course?
Over 286 lectures and 23 hours of content!
Learn to code in Swift
Learn about making games in SpriteKit
Learn about game design
Learn about game production
Learn to code efficiently
Learn to build apps from scratch
What is the target audience?
If you have coded before, this might be too advanced for you
Section 1: Introduction to the course
Lecture 1 01. Introduction 01:03
Lecture 2 02. Course Requirements 09:12
Lecture 3 03. Course introduction 04:40
Section 2: Let's learn about Swift
Lecture 4 01. Introduction to Swift 01:28
Lecture 5 02. How to get good at anything 05:16
Lecture 6 03. Talking about variables 07:52
Lecture 7 04. Adding variables and talking about converting variables 06:15
Lecture 8 05. Introduction to arrays 05:39
Lecture 9 06. If Statements 12:07
Lecture 10 07. Else if statements 06:22
Section 3: Crash course in SpriteKit
Lecture 11 00. Introduction 04:13
Lecture 12 01. Introduction to Xcode and SpriteKit 15:12
Lecture 13 02. Adding in a sprite 13:37
Lecture 14 03. Learning about overide functions 08:15
Lecture 15 04. Adding in a SKLabel Node 06:36
Lecture 16 05. Talking About SKActions 08:03
Lecture 17 06. Adding in many SKActions 07:41
Lecture 18 07. Adding in a runblock 03:27
Lecture 19 08. Adding in a circle SKShapeNode 09:03
Section 4: 02. Make a simple space shooter
Lecture 20 01. Introdution to the course 00:49
Lecture 21 02. Intro to the project 00:42
Lecture 22 03. Starting the game and adding in the initial functions 16:49
Lecture 23 04. Setting up the spawning logic 18:15
Lecture 24 05. Setting up the collision logic 13:54
Lecture 25 06. Adding in more collision logic 06:59
Lecture 26 07. Spawning an explosion 09:03
Lecture 27 08. Setting up the TitlePage 17:19
Lecture 28 09. Making the art in illustrator 15:02
Lecture 29 10. Importing the art to the Project 05:17
Lecture 30 11. Finishing up the project 04:21
Lecture 31 12. Challenge - Expand upon the game by making more objects 01:44
Section 5: 03. Make a simple avoid game for iPad
Lecture 32 01. Introduction to the game 01:31
Lecture 33 02. Game Preview 01:25
Lecture 34 03. Starting the Scene 05:24
Lecture 35 04. Setting up the players 10:46
Lecture 36 05. Adding in the moving logic 12:03
Lecture 37 06. Adding in the spawning timers 08:31
Lecture 38 07. Adding in the player controls 06:08
Lecture 39 08. Adding in the labels 08:39
Lecture 40 09. Hiding the label 02:34
Lecture 41 10. Setting up the collsion 08:16
Lecture 42 11. Setting up the game over logic 06:13
Lecture 43 12. Setting up the TitleScene part 1 09:28
Lecture 44 13. Setting up the titleScene part 2 08:18
Lecture 45 14. Adding an explosion to the GameScene 10:36
Lecture 46 15. Setting up the color scheme 13:04
Lecture 47 16. Adding in the circle to the game 04:42
Lecture 48 17. Fixing the explosion 03:19
Lecture 49 18. Challenge - Pick another color scheme and make a new powerup 01:00
Section 6: 04. Avoid Spikes game
Lecture 50 01. Introduction to the game 02:02
Lecture 51 02. Game Preview 00:55
Lecture 52 03. Starting up the game 06:28
Lecture 53 04. Setting up the player controls 05:06
Lecture 54 05. Adding in the labels 05:45
Lecture 55 06. Adding in the spike spawn timer 02:21
Lecture 56 07. Adding in the spikes 04:51
Lecture 57 08. Adding in the ground 03:31
Lecture 58 09. Hiding the label 02:32
Lecture 59 10. Adding in the physics bodies 06:29
Lecture 60 11. Setting up the game over logic 07:53
Lecture 61 12. Setting up the titleScene part 1 08:47
Lecture 62 13. Setting up the TitleScene part 2 06:21
Lecture 63 14. Setting up the gamescen transition 04:10
Lecture 64 15. Setting up the score counter 03:35
Lecture 65 16. Making and exporting the art 06:24
Lecture 66 17. Optimising the art and the titlepage 07:16
Lecture 67 18. Challenge - Add in another sprite that will fall down 01:05
Section 7: 05. Chroma Avoid
Lecture 68 01. Introduction to the game 01:55
Lecture 69 02. Game Preview 00:45
Lecture 70 03. Starting the project 05:05
Lecture 71 04. Adding in the game objects and labels 08:56
Lecture 72 05. Setting up the player controls 04:49
Lecture 73 06. Setting up the color change logic part 1 05:39
Lecture 74 07. Setting up the color changing logic part 2 04:32
Lecture 75 08. Setting up the color change part 3 02:39
Lecture 76 09. Setting up the countdown timer 04:30
Lecture 77 10. Setting up the spawn timers 02:46
Lecture 78 11. Spawning the light and dark blocks 05:34
Lecture 79 12. Setting up the phyiscs 07:01
Lecture 80 13. Setting up the contact didBeginContact 05:26
Lecture 81 14. Setting up the dark block contact 06:10
Lecture 82 15. Setting up the titleScene 08:44
Lecture 83 16. Adding in another transition 06:04
Lecture 84 17. Optimizing the title Scene 03:07
Lecture 85 18. Fixing collisions 04:04
Lecture 86 19. Finalizing the game 02:41
Lecture 87 20. Challenge - Add in a third color choice 01:11
Section 8: 06. Touch the right color
Lecture 88 01. Introduction to the game 02:38
Lecture 89 02. Game Preview 01:02
Lecture 90 03. Starting the game and talking about clean code 07:08
Lecture 91 04. Setting up the squares 06:53
Lecture 92 05. Spawning Labels 03:33
Lecture 93 06. Setting up the color array 06:03
Lecture 94 07. Adding in the color of the word 03:54
Lecture 95 08. Adding in the incorrect colors 04:59
Lecture 96 09. Setting up the touches 07:29
Lecture 97 10. Setting up the game timer 08:19
Lecture 98 11. Setting up the reset logic 07:15
Lecture 99 12. Formatting the colors 06:16
Lecture 100 13. Finalizing the game 02:39
Build 20 SpriteKit Games for iPad using Xcode and Swift
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