If you are interested in creating 3D assets f games, and have never used 3D creation software befe, this is a great place to start. This course exples the 3D art production pipeline as we model, texture, and expt a game model into the Unity game engine. We'll be wking with Maya, the premiere 3D software package from Autodesk to develop a 3D game model using 2D concept images as a starting point.
This course will exple useful polygonal modeling tools to establish the basic fm of our prop, applying col and using texture maps to suggest different materials and surface properties. Learn to ganize the Maya scene file, and expt the final prop into Unity so that it can be integrated into a game. By the end of this course, you will have an arsenal of great modeling tools at your disposal that you can use to create assets based on your own designs.
What you'll learn:
- Wking with Primitives
- Box Modeling Techniques
- Wking with Cols and Textures
- Expting Assets into Unity
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