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27-01-2016, 11:37

Pro Android C++ with the NDK (Repost)

Category: E-Books

Pro Android C++ with the NDK (Repost)

Pro Android Apps Performance Optimization - Onur Cinar
2012 | Apre$s | ISBN: 1430248270 | PDF | 404 pages | 18.6 Mb

The native-code support on Android offers endless opportunities to application developers, not limited the functionality that is provided by Android framework. Pro Android C++ with the NDK is an advanced tutorial and professional reference for today's more sophisticated app developers now porting, developing or employing C++ and other native code to integrate into the Android platform to run sophisticated native apps and better performing apps in general.
Android is one of the major players in the mobile phone market. Android is a mobile platform that is built on the top of Linux operating system. The native-code support on Android offers endless opportunities to application developers, not limited the functionality that is provided by Android framework. Pro Android C++ with the NDK is an advanced tutorial and professional reference for today's more sophisticated app developers now porting, developing or employing C++ and other native code to integrate into the Android platform to run sophisticated native apps and better performing apps in general. Using a game app case study, this book explores tools for troubleshooting, debugging, analyzing memory issues, unit testing, unit test code coverage, performance measurement, on native applications, as well as integrating the Android NDK toolchain into existing Autoconf, Makefile, CMake, or JAM based build systems.

What you’ll learn
What is the Android platform, and getting up to speed with the Android NDK.
Using the Eclipse IDE to streamline developing native applications
How to use Java Native Interface (JNI) to connect native code to Java world.
Auto-generate JNI code using Simplified Wrapper and Interface Generator (SWIG).
Introduction to Bionic API
Networking through POSIX sockets
Developing multithreaded applications using POSIX Threads, and Java Threads.
Debug through Logging, GNU Debugger (GDB), and Eclipse Debugger
Analyze memory issues through Valgrind
C++ Support and Standard Template Library STL
Native Graphics through JNI Graphics and OpenGL ES

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