Teamtreehouse - Materials in Unity
English | mp4 | H264 1280x720 | AAC 2 ch | 413 MB
eLearning, Game Development | Level: Intermediate
In Unity, and in computer graphics in general, a material describes the surface appearance of a 3D model. Materials can create the appearance of surfaces like wood, metal, fabric, and more. In these lessons, we'll learn how Unity implements physically based rendering, which is rapidly becoming the de facto industry methodology for creating dynamic and realistic textures.
What you'll learn:
- The Standard Shader
- Physically Based Rendering