Most all of Shave’s parameters respond to texture maps, (including dynamics properties). This can be very useful for increasing realism.
They also respond to solid textures.Included in this video is also an overview of various Shave parameter settings.There are no shader networks to create or attach, just dial the params and assign texture like any other Maya surface.
In addition to supporting various renders like Vray, Renderman, Mentalray and Arnold, which all have hair primitives, we also support the Maya render, which has no hair primitives. To do this we’ve written our own advanced multi-threaded render which we integrate with your maya scene’s own buffers automatically.
We also do some pretty cool stuff with voxels for the other renders which lets you render millions and millions of hairs with far less memory.