Roger Engelbert, "Cocos2d-x by Example: Beginner's Guide, Second Edition"
2015 | ISBN-10: 1785288857 | 250 pages | true PDF | 3 MB
Unleash your inner creativity and learn how to build great cross-platform 2D games with the popular Cocos2d-x framework.
Build multi-device games, letting the framework do all the heavy lifting!
Spruce up your games with easy-to-apply animations, particle effects, and physics simulation
Quickly implement and test your own game play ideas, with an eye for optimization and portability
Who This Book Is For
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Upgraded and updated, the powerful and popular open source framework Cocos2d-x is better than ever. Through step-by-step tutorials, you'll learn how to take complete advantage of the framework. You'll learn how to add animations and special effects, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project.
Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking!
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