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  • Author: Maxo
  • Date: 17-02-2016, 09:01
17-02-2016, 09:01

Uartsy - Creature Creation For Games

Category: Tutorials / 3D

Uartsy - Creature Creation For Games

Uartsy - Creature Creation For Games
Software: ZBrush, Maya, Keyshot | Project Files: Included | 20.84 GB

Master creature creation for video games, from low-level friendlies to big bad bosses, with Damian Szeibert during this exclusive 10-week course!

In this 10-week course you will be creating 3 characters, ordered much like any RPG (role-playing game); beginning with the simple and grinding your way into the complex and most rewarding. The course will cover multiple workflows for creating compelling creatures for video games using a variety of tools, from introductory to advanced. Most importantly, while providing you with all the technical knowledge you can handle, we aim to make this course 10 weeks of intense fun for any artist with a passion for real-time beasties.

The 5 most important lessons:
  1. Sculpting creature anatomy using real world creature mechanics
  2. Maintaining aesthetic appeal and vision in concept art implementation
  3. Reconciling the anatomical, physiological and morphological in the odd and fantastic
  4. Workflow optimization for simplifying complex retopology, UVing and generating maps
  5. Building a stunning realtime creature presentation in Unreal

Course Outline

Project 1 : Building a Nooblidon

In this first week we will be working on a simple character to review the concepts of producing a creature character for real-time render

Covered Topics:
  • Modeling A Minor NPC Creature Using ZBrush & Maya
  • ZBrush Texturing Fundamentals
  • Creating Ordered Topology Within ZBrush
  • UV, Height & Texture Map Generation In ZBrush
  • Previzualization Using Maya’s Real-Time Renderer & Keyshot

Project 2 : Leveling Up - Sculpting A Mid-Sized Enemy Beast

In these following weeks we expand on the concepts introduced in the first week of the course and introduce tools that aid in producing better results for characters with a bit more complexity

Covered Topics:
  • Sculpting Creature Anatomy Using Real World Creature Mechanics
  • Maximizing ZBrush Mesh Control For Sculpting

Project 3 : Leveling Up - Ordered Topology

Continue to expand on the concepts introduced in the first week and retopologize your mid-level creature

Covered Topics:
  • Fundamentals Of Ordered Topology
  • Retopology Using The Modeling Toolkit In Maya 2015

Project 4 : Leveling Up - Putting On The Polish

Add the finishing touches to your mid-level creature and create a final polished render

Covered Topics:
  • ZBrush & Photoshop Techniques To Generate Rich Textures
  • UV & Map Generation Using Maya
  • Using Marmoset Toolbag For Dynamic Presentation

Project 5 : The Boss Battle - Creating a Behemoth

During the second half of the course, the emphasis will be on getting the best possible results using an array of tools and techniques when producing a heroic enemy NPC

Covered Topics:
  • Reconciling The Anatomical, Physiological & Morphological In The Odd & Fantastic
  • Management Of A Complex Game Character Project
  • Maintaining Aesthetic Appeal & Vision In Concept Art Implementation

Project 6 : The Boss Battle - Sculpting To Match Scale

Continue working on your heroic enemy NPC, paying special attention to hybrid creatures that combine anatomy from multiple species

Covered Topics:
  • Sculptural Lighting & The ZBrush Blockout
  • Reference Sculpting In ZBrush
  • Building Creatures From The Bones Out
  • Sculpting In Anatomical Hybridization Guided By Morphology

Project 7 : The Boss Battle - Digging In Deeper & Adding Complex Elements

This week you will enhance the complexity of your heroic enemy NPC by adding details and creating hard surface accessories.

Covered Topics:
  • Final Sculptural Details Using Alphas, Brush Modification & Surface Noise
  • Preparation For Hair & Fur Using Fibermesh To Generate Planar Poly Hair
  • Hard Surface Creature Elements & Accessories Using ZBrush

Project 8 : The Boss Battle - Workflow Optimization

This week, Damian will share his tips for optimizing your workflow, as you continue working on your heroic enemy NPC and begin the process of retopologizing and generating maps

Covered Topics:
  • Simplifying Complex Retopology
  • UVing Using Maya & ZBrush
  • Map Generation Using xNormals

Project 9 : The Boss Battle - Creating Compelling Color & Materials

This week, you will texture your heroic enemy NPC, using a combination of programs to get the best result

Covered Topics:
  • Tips For Selecting Appropriate Colors & Textures For Game Creatures
  • Texturing With Photoshop, ZBrush, Substance Designer & Substance Painter

Project 10 : Bonus: Rigging


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