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  • Author: Mirana
  • Date: 18-02-2016, 13:01
18-02-2016, 13:01

Uartsy: Creature Creation For Games with Damian Szeibert

Category: Tutorials / 3D

Uartsy: Creature Creation For Games with Damian Szeibert
Uartsy: Creature Creation For Games with Damian Szeibert| 21 GB

In this 10-week course you will be creating 3 characters, ordered much like any RPG (role-playing game); beginning with the simple and grinding your way into the complex and most rewarding. The course will cover multiple workflows for creating compelling creatures for video games using a variety of tools, from introductory to advanced. Most importantly, while providing you with all the technical knowledge you can handle, we aim to make this course 10 weeks of intense fun for any artist with a passion for real-time beasties.
The 5 most important lessons:
Sculpting creature anatomy using real world creature mechanics
Maintaining aesthetic appeal and vision in concept art implementation
Reconciling the anatomical, physiological and morphological in the odd and fantastic
Workflow optimization for simplifying complex retopology, UVing and generating maps
Building a stunning realtime creature presentation in Unreal

Project 1 : Building a Nooblidon
In this first week we will be working on a simple character to review the concepts of producing a creature character for real-time render
Covered Topics:
Modeling A Minor NPC Creature Using ZBrush & Maya
ZBrush Texturing Fundamentals
Creating Ordered Topology Within ZBrush
UV, Height & Texture Map Generation In ZBrush
Previzualization Using Mayas Real-Time Renderer & Keyshot

Project 2 : Leveling Up Sculpting A Mid-Sized Enemy Beast
In these following weeks we expand on the concepts introduced in the first week of the course and introduce tools that aid in producing better results for characters with a bit more complexity
Covered Topics:
Sculpting Creature Anatomy Using Real World Creature Mechanics
Maximizing ZBrush Mesh Control For Sculpting

Project 3 : Leveling Up Ordered Topology
Continue to expand on the concepts introduced in the first week and retopologize your mid-level creature
Covered Topics:
Fundamentals Of Ordered Topology
Retopology Using The Modeling Toolkit In Maya 2015

Project 4 : Leveling Up Putting On The Polish
Add the finishing touches to your mid-level creature and create a final polished render
Covered Topics:
ZBrush & Photoshop Techniques To Generate Rich Textures
UV & Map Generation Using Maya
Using Marmoset Toolbag For Dynamic Presentation

Project 5 : The Boss Battle Creating a Behemoth
During the second half of the course, the emphasis will be on getting the best possible results using an array of tools and techniques when producing a heroic enemy NPC
Covered Topics:
Reconciling The Anatomical, Physiological & Morphological In The Odd & Fantastic
Management Of A Complex Game Character Project
Maintaining Aesthetic Appeal & Vision In Concept Art Implementation

Project 6 : The Boss Battle Sculpting To Match Scale
Continue working on your heroic enemy NPC, paying special attention to hybrid creatures that combine anatomy from multiple species
Covered Topics:
Sculptural Lighting & The ZBrush Blockout
Reference Sculpting In ZBrush
Building Creatures From The Bones Out
Sculpting In Anatomical Hybridization Guided By Morphology

Project 7 : The Boss Battle Digging In Deeper & Adding Complex Elements
This week you will enhance the complexity of your heroic enemy NPC by adding details and creating hard surface accessories.
Covered Topics:
Final Sculptural Details Using Alphas, Brush Modification & Surface Noise
Preparation For Hair & Fur Using Fibermesh To Generate Planar Poly Hair
Hard Surface Creature Elements & Accessories Using ZBrush

Project 8 : The Boss Battle Workflow Optimization
This week, Damian will share his tips for optimizing your workflow, as you continue working on your heroic enemy NPC and begin the process of retopologizing and generating maps
Covered Topics:
Simplifying Complex Retopology
UVing Using Maya & ZBrush
Map Generation Using xNormals

Project 9 : The Boss Battle Creating Compelling Color & Materials
This week, you will texture your heroic enemy NPC, using a combination of programs to get the best result
Covered Topics:
Tips For Selecting Appropriate Colors & Textures For Game Creatures
Texturing With Photoshop, ZBrush, Substance Designer & Substance Painter

Project 10 : Bonus: Rigging

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