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  • Author: Mirana
  • Date: 3-12-2016, 19:52
3-12-2016, 19:52

Creating Game Ready Animations for Production with Bill Buckley

Category: Tutorials / 3D


Creating Game Ready Animations for Production with Bill Buckley
The Gnomon Workshop: Creating Game Ready Animations for Production
Duration 7h 58m MP4

This tutorial teaches many of the skills needed to become a successful game animator; one that has an understanding of how their animations are used to create systemic solutions within a third person game project.
Students are introduced to the powerful animation tools and capabilities within the Unreal Editor. Veteran game developer and Animation Director, Bill Buckley, guides students through multiple lessons while showcasing techniques developed throughout his career to speed up production, as well as ensure that the iteration process is streamlined and effective. He begins by using the ART Maya rig, provided by Unreal when you download the Unreal Editor, to create and replace existing animations within a provided project template, demonstrating how animation assets are used within a game project. Bill then moves into more advanced techniques by creating a three hit attack combination. Using an Animation Montage, he showcases how each combo of the attack has a successful blend and fail condition based on user input. In the end, viewers will have an understanding of how their animation assets will be best utilized within a game project, and what skills would be needed to showcase their ability to be a game animator.

Duration: 478 Minutes
Format: HD 1920x1080

Chapter List
00. Preview
01. Introduction
02. Defining the Idle
03. Exporting the Idle
04. Creating the Run
05. Finessing the Run
06. Blocking the Attack
07. Breakdown Poses for the Attack - Part 1
08. Breakdown Poses for the Attack - Part 2
09. Breakdown Poses for the Attack - Part 3
10. Timing the Attack - Part 1
11. Timing the Attack - Part 2
12. Finessing and Breakpoints - Part 1
13. Finessing and Breakpoints - Part 2
14. Exporting Attack Animations
15. Creating Montage
16. Scripting Input
17. Scripting Montage
18. Finalizing

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