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  • Author: Mirana
  • Date: 7-09-2017, 19:30
7-09-2017, 19:30

The Gnomon Workshop - Texturing and Shading for Production

Category: Tutorials / 3D

The Gnomon Workshop - Texturing and Shading for Production
The Gnomon Workshop - Texturing and Shading for Production | 2.5GB

This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray.

From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset. Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. Jesse begins by analyzing various materials and explains how he approaches these scenarios, moving quickly into a locomotive asset. The tutorial continues with the UV-ing process, organizing the scene and preparing early on for any changes that may and will occur down the line. This tutorial is a must for any texture artist who wants to understand how a texture pipeline can benefit both production but also creativity.

Duration: 475 Minutes
Format: HD 1920x1080

Chapter List
00. Preview
01. Preparing for an Asset and Material Breakdown
02. UVing an Asset
03. UV Organization and Layout
04. Mari Setup and Material Blocking
05. Texture Tips & Tricks for Decal Work
06. Projectors and the Power of Masks
07. Channels and Shared Layers
08. Surface Detailing with Bumps
09. Texture Shader Workflow
10. Polishing Textures and Additional Detailing
11. Look Development Back & Forth
12. Texture Look Development Workflow in Substance Painter


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